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Hm, i always thought that most of these effects are possible since 6.2? Or do you mean some template effects?
Post-processing effects are possible with A6, full screen bloom, night vision and blurs included, as far as I know depth of field is not possible, because we don't have access to the depth buffer. However a fullscreen sepia effect or night vision effect is not at all hard to make with the pro version. I'm currently heavy into experimenting with fullscreen post-processing effects with pro and can confirm that it's possible, you need to feed the 'view' to a shader and render it's result to the view, either directly or onto a model that's in front of the screen... 
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plus i demand somewhat effect chain to use many postprocessing effects additional by using the result of the previous and not the base textur
I'm by no means an expert on this subject contrary to you, but isn't it possible to use both the base texture and the post-processed texture by adding it to or using it as a second skin in a shader? Unfortunately, this can't be done with rendering to a view which might have been your point in the first place,
Cheers
Last edited by PHeMoX; 09/01/06 18:05.