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Re: Bloom
[Re: jcl]
#88174
07/17/07 10:35
07/17/07 10:35
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Joined: May 2005
Posts: 2,713 Lübeck
Slin
Expert
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Expert
Joined: May 2005
Posts: 2,713
Lübeck
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Quote:
You normally don't use the depth buffer in a shader. For depth information the scene depth is usually rendered into a floating point texture. This is possible with the beta version.
Is this possible with A7 Comm? If yes, how to do so and where can I find more information about that?
Thanks
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