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Re: 3DS Max to Med please!
[Re: osim2006]
#88297
08/31/06 11:29
08/31/06 11:29
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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There must be an external file for the texture in 3ds otherwise it has no texture. Maybe this file does not have an uv-map at all and only uses materials. Then you have no chance to render it the same way in 3dgs. You could make your own uv-map and bake a new texture with the material though.
Models, Textures and Games from Dexsoft
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Re: 3DS Max to Med please!
[Re: osim2006]
#88299
09/01/06 04:16
09/01/06 04:16
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Joined: Sep 2006
Posts: 94 Sunbury Victoria, AU
Shaque
Junior Member
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Junior Member
Joined: Sep 2006
Posts: 94
Sunbury Victoria, AU
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Here's a tip...
Get a small stand-alone app called UVMapper. I'm not sure where you can get it, but I'm sure you can do a search for it. If you have 3DS Max, you can export your model to a Wavefront OBJ, load it into UVMapper, then export the UV bitmap. You can use any paint program to draw/paste in the images you want on the UV bitmap. Then just open 3DS Max and reload the 3DS model and use the bitmap as a texture.
I use to do this way back when I didn't know how to make textures. Alternatively, in 3DS Max (all versions) you can convert any model to an editable mesh and select individual polygons and colour them seperately, adding bump maps, transparency, etc.
Knowledge is a right, wisdom is a choice.
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