If you were to develop a game using a small but reasonable low budget between 80k-100K, do you think 3DGS is a good solution? What do you think are the advantages of the A6 engine for a professional title? Aside from no octree/lightmapping (not BSP) what do you see as the disadvantages?
Is there any reason you would not use A6 for a professional quality game which you sought to publish commercially If you've got a reasonable budget, is there a good reason to use A6 instead of another engine and hire a few programmers and use Irrlicht/Nebula/BV/Torque?


Bye!