Nice one Grimber
Yeah I guess its a matter of calculating tradeoffs.
I'm pretty pleased with what A6 can do when used with good modelling software, artwork and code.
C-Script really does compile, right? So would it run faster than Lua or Python? It's really light and quick, it seems. Maybe it's just prejudice -- maybe I am worried if I were to present a game prototype to a publisher or similar, I would be a little to reluctant to say it was made with the gamestudio engine, just out of fear that they'd think it's too low end or something. I guess if the end product is good enough, who gives a damn right?
But I myself see it generally being pretty high end-- well, except for octree/shadows/lightmaps/scene management-- stuff announced for A7, but is it wise to count on those features working well before they are released? After all, it wasn't till about 6.4 that polymesh collision started working well enough.
I think I read an interview with jcl way back when A6 came out that said something like "A6 engine is powerful enough even for an AAA game, even something like Jak and Daxter could be made with it". (referring to the engine, not wed/med)
Anyone agree /disagree?