Quote:

If you are more ambitious, you can base your sound effects and sparks on the force of the collision, which I think you will need to calculate youself as event_friction doesn't tell you.




here, in this code it's being build in, but it's easy to rip out.
http://www.coniserver.net/wiki/index.php/Commercial_Edition_Single_Car_Physics
good luck!


Formerly known as dennis_fantasy
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