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Re: The Black Box Industry - Blog
[Re: Damocles]
#88541
11/03/06 17:26
11/03/06 17:26
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Joined: Mar 2001
Posts: 3,298 Beverly, Massachusetts
Rhuarc
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OP
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Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
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Quote:
looks like the developer did not think about the limitations of the hardwhare at the beginning of development enough, funny.... And a very good example how important planning and setting restrictions is at the start of the development.
And come on, a fishing game.... the XBox can handle such a type of game of course.
Oh, you'd be surprised.
Handling a lush lake with vegetation, an pretty advanced water shader, and needing to be rendering a variety of fish, all high poly with varying textures. Our texture memory overhead was nearly 35mb when we went gold. BSP takes approx 12mb of memory on the largest lake. Atop of that you need to stream audio and sound effects, as well as store vital game information. A lot more goes into a fishing game than you think. The title has been called by the director of Vivendi Casual Games as their "flagship product" during a meeting we had with Nintendo at E3, as it's basically a AAA looking title at a value game price. It's more than a few little cheap looking models standing around with a fishing line hanging straight down into cheap looking water with blocky fish .
A small update on the game, we got through Microsoft Final Certification on our first pass- something that rarely happens. It's been deemed "Green" by Microsoft and Vivendi, and is on it's way to store shelves now.
EDIT: I'll post some screenshots after release .
-Rhuarc
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