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Re: Free Camera Mode?
[Re: Polypfreak1987]
#88580
09/03/06 15:27
09/03/06 15:27
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Joined: Aug 2005
Posts: 1,185 Ukraine
Lion_Ts
Serious User
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Serious User
Joined: Aug 2005
Posts: 1,185
Ukraine
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function must be assigned to simple model, existed in level (small cube, for example): ent_create(.....,free_cam) or make it action and assign in WED EDIT: to switch between cameras on key pressed take that code as snippet and integrate it in your camera code
Last edited by Lion_Ts; 09/03/06 15:30.
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Re: Free Camera Mode?
[Re: Polypfreak1987]
#88582
09/03/06 21:50
09/03/06 21:50
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Joined: Aug 2005
Posts: 1,185 Ukraine
Lion_Ts
Serious User
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Serious User
Joined: Aug 2005
Posts: 1,185
Ukraine
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set position of invisible entity at function start: Code:
function free_cam(){ vec_set(my.x, player.x); player = my; my.invisible = off; ...
and I recommend again, use that code as a snippet to modify your code. You have to understand what is going on inside your code, don't just 'copypaste' Orange Brat's code.
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