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Re: supernova - need your opinion... [Re: EX Citer] #88622
09/05/06 09:03
09/05/06 09:03
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
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Posts: 1,856
Yeah ; i like the game ; it reminds me the old good arcade games with simple
but efficient gameplay

Graphics could be improved by putting some moutains or using a very big terrain,
and perhaps more polished graphic effects.

If it's fun and have good progressive difficultie that the mor important,
for example add 50% error when ennemie targets you or just 10 % when ennemie is an elite

but it's already great like that
I'll try it.

Re: supernova - need your opinion... [Re: TheExpert] #88623
09/05/06 16:30
09/05/06 16:30

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Yaeh! That critics i like!

All of you ideas are of high value for me.
Here my mind on this:

multitexturing for a more detailed grond: will be a hard task for me but is already on the way.

higher ground/hills first i don't liked it because i thought of loss of gameplay (fun). Meanwhile i will try it. It also has ventages: you can hide seams of the level and you can also border the level.

thanx frazzle

story: the story exists (in my mind): long ago the human mankind observes a gigantic supernova. They where amused by the funny pictures they saw but quick this event was forgotten. What they didn't saw was the departue of a intelligent race little before from the dying panet.
Many 1000's years later (maybe in 100 Years from now) they approche in our galaxy to sattle down. The human mankind - unbelivably still existing - is searching the galaxy for mineral resources on a large number of small planets.
And now the war begins - the wor for resources - the wor for survive!! (*lol*)

Missions: Wow! That's what i also need badly! Thank for the Ideas so long!

I will continue the work and realize all your ideas as soon as possible. (unfortunately there are other projects to be finished first, so it could take a while )

I'll keep you informed - and please post further ideas and critics!!

Hide-Mode is implemented and a few indicators (not yet in the download!)



thanx, mercuryus

Re: supernova - need your opinion... [Re: ] #88624
09/06/06 21:02
09/06/06 21:02

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Hills 'n valleys:


Re: supernova - need your opinion... [Re: ] #88625
09/08/06 23:51
09/08/06 23:51

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BIG updates :

- hills and valleys
- vertical view-angle
- HIDE-mode (press "h")
- high detailed textures (no multitexturing now)
- new leveldesign
- new energy-handling (energy-shift from shield to laser when single shoot)
- code optimizations
- new and better effects
- new songs
- goodies (support-boxes)
- new models





Download the big actual version (2 level) here
(if fps too low change detail_level in settings.ini-file to 1 or 0, F5 changes the resolution)

Try it!
And tell me what you think...

mercuryus

Re: supernova - need your opinion... [Re: ] #88626
09/11/06 04:54
09/11/06 04:54
Joined: May 2002
Posts: 2,541
Berlin
EX Citer Offline
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Posts: 2,541
Berlin
not bad. But if there are a lot of enemies in the view it gets very laggy and killing alot of fun. You should build in lod models or some kind of clipping.

And I am missing different weapons with splash damage and missions. And the enemies in the first level are very small and very difficult to hit with the standard weapon (espacially when its lagging like hell).

If you want to make such small items maybe put some bigger capsule next to them with which they crashed down on the planet. So I can find them better from far away and behind hills.


:L
Re: supernova - need your opinion... [Re: EX Citer] #88627
09/11/06 05:50
09/11/06 05:50

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Hi!

Other weapons are planned to get as goodies in later levels. (bombs, mines, energy-fields, ???).
You will need them for the bigger and numerrous opponents!

I know (now) a major bug that is liable for some speed issue: the laser models will not be removed in the actual version. Will fix this soon.
Speed improovement is the major topic i will work on.

@EX Citer: please translate your last sentence to german - i don't get it.

thanx, mercuryus

Re: supernova - need your opinion... [Re: ] #88628
09/11/06 07:34
09/11/06 07:34
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
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Posts: 1,856
YEah your game is looking really good : )
i like arcade ones.

For speed improvment , the only thing you can do is :
-using LOD for models ,
and avoid using C_trace or other consuming functions when ennemies are too far :
use a simple BOX test :
-if the ennemie distance in X axis or Y axis is more than 50 for example , don't compute more precise tests using C_trace or other things.

You could use Glow effect even in commercial version with the great plugin given
by Heelx if i remember well
it oculd only enhance the graphics.
Keep it up.

Re: supernova - need your opinion... [Re: TheExpert] #88629
09/11/06 08:03
09/11/06 08:03

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Thanx for the hints!

LOD for the models (Add mipmapps in MED) already in use.
Do you know a better way if the models mesh (vertexnumber) is fix?

Reducing time-consuming methods is a good idea.
There are some of them i can eliminate. (e.g. i use scan_entity to activate the distance-alarm - i will change it to vec_dist();)
There are other possibilities too for shure...

thanx, mercuryus

Re: supernova - need your opinion... [Re: ] #88630
09/11/06 15:49
09/11/06 15:49
Joined: May 2002
Posts: 2,541
Berlin
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Joined: May 2002
Posts: 2,541
Berlin
Wegen dem Lod gibts noch zwei Möglichkeiten:
1. Model Komplett ausblenden (invisible = ON)

2. ausblenden und durch einen Sprite ersetzen. Ich weiß ich weiß, Es steht sogar in der Manual das man modelle nicht mit sprites ersetzen sollte weil es nicht gut aus sieht. 1) bei Bäumen sieht es oft gut aus (zB Oblivion und auch ein paar 3DGS games), ich denke auch bei anderen nicht so komplizierten/nicht animierten objecten ist das OK. 2) Wenn ein Gegner weit weg ist, morphe ihn in einen "Lichtsprite" und mach es größer umso weiter er weg ist. Sieht sehr cool aus in Gore.

Übersetzung von oben: Die Items sind sehr klein. Sieht zwar gut aus aber schwer zu erkennen. Darum könntest du sone aufgebrochene Kapsel daneben Packen mit der das Item auf den Planet abgeworfen wurde, wie zB in Breed. Dann erkennt man das Item etwas besser hinter BErgen und Felsen und aus der Distanz.


:L
Re: supernova - need your opinion... [Re: EX Citer] #88631
09/13/06 14:50
09/13/06 14:50

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news - news - news...

Thank you EX Citer, I've implemented a new LOD-System (with images ) and worked on the script.
The result: 8fps -> 40fps with at least 3 times more objects (trees/grass/rocks...) on my system. (1280x960, 32bit, stencil shadow)
I'm realy amazed what's possible!

Here is the actual version (with 3 simple levels).



have fun and please post your impressions...

mercuryus

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