1. When I make a character in Poser 5 (low poly P3 figure) I create a texture from one of the figure templates that works fine in Poser, but when I export the figure to a model (I've tried 3DS, LWO & OBJ along with MTL texture), the texture is misaligned and even MED reports that the texture is a different size to the model. All my 3D programs fit the texture incorrectly. I have checked for UV flipping upon export, it's just that the texture fits right, but theres an odd anomoly that creates ugly seams. I can't use MAX2MDL because Max says the texture format is incorrect. Is there a Poser standard for these textures?

2. MED will not allow me to import and append frames from 3DS models because it says there are too many verts in them. Is there a way to reduse the amount of polys or verts on a model while keeping its shape?

Can someone help me? Thanks in advance.


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