Well, I managed to pull it off, except for the texture. I exported a figure with a reasonably low poly count and then imported the model into Max. I coloured the model by chosing only elements and polygons and made a half decent character. I'm now trying to figure out how to export the colours I used in the material editor out to a texture. Wavefront OBJ works with the MTL, but I can't use that in MED.

With the 3DS model however, I successfully created a 67 frame MDL, only to output a 12 megabyte MDL and without a texture. (I wanted to skip ahead to make sure all that I'm doing is viable.) It worked in WED apart from a few animation quirks I've yet to work out. I'm still only a newbie with A6 and it seems I've a lot to learn. I have not yet got around to making at least a room with something to do in it.

I once heard a wise man say, "The journey of a thousand miles begins with one step." I guess I will be patient and take one step at a time.


Knowledge is a right, wisdom is a choice.