I understand the Poser EULA, but surely I'm allowed to use the bone structure animations. I have no intention of using a direct Poser model. If it's not to be used for anything, what's the use of the program? To make naked figures purely to perv at? Hardly.
On another note, I'm still trying to find a way to use 3DS Max to export a UV map from a model that is just coloured. I have got a free app called UV Mapper which exports a black & white wireframe UV map at any size. It supports OBJ in and BMP out only, but thats fine, I can work with that.
I'm giving up on Poser figures and beginning with 3DS Character Studio 4.2, as I can make a good character with as little as 150 polys. Although, I have a slight issue with MAX2MDL, saying that it has "incorrect texture" or something. Nevermind... I can export 3DS or OBJ, I have enough tools to work with both.
As for Blender, I use to have an older version of that years ago and I hated it. Much like Milkshape. I have yet another freebie 3D app called 3D Canvas which is similar to Blender, but way simpler to use. I'm going to try playing with all these ideas for now.
Meanwhile, in 3DGS... I'm slowly learning some scripting and particle generation, except for my player character. It walks and runs at a good speed now, but the animation from other camera angles shows it going way too fast. I'll find out how to fix this eventually, but I better slow down with all this info I'm cramming or I will burn out.
Thanks again all, for your input.