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Space Impact - Arcade Game #89342
09/10/06 07:02
09/10/06 07:02
Joined: Jun 2005
Posts: 39
Australia
S
Static707 Offline OP
Newbie
Static707  Offline OP
Newbie
S

Joined: Jun 2005
Posts: 39
Australia
G'day Guys,

I made a quick game using models from Locoweed's site. LOCOWEEDS Great site.


It is a remake of a few different platformer space combat games.


Seriously. By making this game I feel I have put back game development by 20 years!

Anyway have a look at it and have fun with it.
SPACE ARCADE GAME

Take it easy
Static

Re: Space Impact - Arcade Game [Re: Static707] #89343
09/10/06 07:07
09/10/06 07:07
Joined: Jul 2006
Posts: 3
pangkal pinang
T
tyara Offline
Guest
tyara  Offline
Guest
T

Joined: Jul 2006
Posts: 3
pangkal pinang
Please send me link download game studio/A6 !

Re: Space Impact - Arcade Game [Re: tyara] #89344
09/10/06 07:41
09/10/06 07:41
Joined: Oct 2003
Posts: 2,628
IL,US
FeiHongJr Offline
Expert
FeiHongJr  Offline
Expert

Joined: Oct 2003
Posts: 2,628
IL,US
Ummmm ok ... Here ya go


http://www.freewebs.com/otama_syndicate/index.htm - Each master to his own technique.

- Not me said the bee, Nor I said the fly.
Re: Space Impact - Arcade Game [Re: FeiHongJr] #89345
09/10/06 08:16
09/10/06 08:16
Joined: Feb 2005
Posts: 190
Greece
immersionfx Offline
Member
immersionfx  Offline
Member

Joined: Feb 2005
Posts: 190
Greece
Very nice job Static 707.
Especially if this is your first GS assignment.
Retro style is back in fashion, ya know

Add some music and a few more levels and I bet you fit well into the $9.99 games' market!

Re: Space Impact - Arcade Game [Re: immersionfx] #89346
09/10/06 16:50
09/10/06 16:50
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Looking nice Static 707 !!

Cheers

Frazzle


Antec® Case
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Re: Space Impact - Arcade Game [Re: Static707] #89347
09/10/06 19:32
09/10/06 19:32

A
Anonymous
Unregistered
Anonymous
Unregistered
A



Nice gameplay!
Thanx for the cool contribution!

mercuryus

Re: Space Impact - Arcade Game [Re: ] #89348
09/10/06 21:27
09/10/06 21:27
Joined: Jun 2005
Posts: 39
Australia
S
Static707 Offline OP
Newbie
Static707  Offline OP
Newbie
S

Joined: Jun 2005
Posts: 39
Australia
Thanks Guys,

I think you are right. I will probably put a menu (with highscore function) and some sound effects and music. Levels will be easy to make.

I didn't upload with these features because it would increase to file size.

I will also include a two-player function (EG. Multiplayer on the same computer, using the numerical keypad).

Thanks for the feedback anyway guys. It is not bad for 1/2 a day of programming.

Take it easy

Static

Re: Space Impact - Arcade Game [Re: Static707] #89349
09/12/06 02:18
09/12/06 02:18
Joined: Feb 2006
Posts: 371
New England
Rad_Daddy Offline
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Rad_Daddy  Offline
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Joined: Feb 2006
Posts: 371
New England
I love these types of games, Static707. These are among my favorite arcade games, next to pack man and Metal Slug. I am actually in the beginning stages of a project like this myself. There are, of course, a lot of differences, but the idea is the same (top down craft shooter).

Also, I love the 2D game feel with 3D models. Again, one of my favorite feels in a game. So, basically, your game encompases most of my favorites in one. It may be a little rough around the edges, but all arond awsome. One thing, if I may suggest it, is you may want to add a difficulty level selector... I beat the game 1st try. However, this is only if you have plans to further develope the game, which from the soudns of it you are!

Good luck,
Raddaddy


"Read not to contradict and confute, nor to find talk and discourse, but to weigh and consider." Sir Francis Bacon www.deckscapedesign.com
Re: Space Impact - Arcade Game [Re: Rad_Daddy] #89350
09/13/06 00:21
09/13/06 00:21
Joined: Aug 2005
Posts: 1,185
Ukraine
Lion_Ts Offline
Serious User
Lion_Ts  Offline
Serious User

Joined: Aug 2005
Posts: 1,185
Ukraine
just downloaded.
Quote:

Add some music and a few more levels and I bet you fit well into the $9.99 games' market!



totally agree. with nice music/effects/50 levels and good 'nostalgy' product name I'll buy this.

Re: Space Impact - Arcade Game [Re: Lion_Ts] #89351
09/19/06 21:39
09/19/06 21:39
Joined: Oct 2002
Posts: 2,256
Oz
L
Locoweed Offline
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Locoweed  Offline
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Joined: Oct 2002
Posts: 2,256
Oz
That wasn't too bad at all. Add some music, sound effects, and more levels (with some other ships with special attacks/features).

The mothership was a bit to easy to kill because it spawned all attack ships from same point. You might make the attack ships spawn from a few different places on the motherhip and even spawn different types of attack ships as levels progress.

I think the game area could be bigger, by moving camera view out some. The playing field seems a bit small. There doesn't seem to be enough time to react when the enemy ships come into view.

Add a time delay at beginning of game(level) that flashes "Get Ready" or something, so the player has a few seconds to get his concentration together.

I hate those slow bastard ships that rotate and shoot, which is a good thing.

Pretty fun stuff. You could actually take GameDev back 20 years with some improvements.

Dude, awesome work.

Excellent first game on 3DGS,
Congratulations,
Loco


Professional A8.30
Spoils of War - East Coast Games

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