If you have ever played any of these real-time 3D games (especially first person shooters) then you have see those arms that appear just below the camera and hold things like a gun to simulate that these are your arms and that the monitor is your eyes into the 3D world. Below is an example of one of these arms created for a low-budget real-time 3D game. The model was created, UV mapped and painted in Modo (though I did do a bit of small touch-up work in Photoshop):




The arm consists of 448 faces (791 if tripled).
These shots are straight out of Modo. Please ignore some of the strange shading that sometimes shows up in some faces because of Modo's real-time rendering.