You guys ... this is really silly. First of all, the poly-count discussions around here are simply ... well .. lame. Seriously. Do you know why the arm is under 800 tri-faces? It is very simple. The CLIENT (who wants this arm for his application) wanted it that way. Yep. You got it right. I simply followed directions. Personally, for less than 800 tri-faces I think the arm looks pretty good.

As far as the bicept/forearm comments: These I appreciate a lot more. Thanks, guys. However, I followed a decently built persons dimensions for this one and they are very close to the real thing in this case. I don't think I am going to change this one.

As far as the comments are it only being an arm ... well ... that is what it was meant to be. I guess I just see things differently. I was commissioned to do an arm for an FPS. I created an arm. With the restrictions handed down to me I thought it turned out pretty good and I thought I would give all of you a sneak peak.

I like it. The client likes it. I make a living creating this "boring" stuff and, well, that's that .


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