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Re: Arm for First Person Game
[Re: Dan Silverman]
#89545
09/11/06 21:25
09/11/06 21:25
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Joined: Jul 2004
Posts: 4,206 Innsbruck, Austria
sPlKe
Expert
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Expert
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
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wow its an arm... amazing... like...well... who cares?
to be honest, while your work is solid and stuff, its not impressing. i mean.. a freaking arm... and its even too low poly. what should one do with this arm? its too low poly to use, sicne it looks like 2001. make the arm more detailed and with a better texture, and im impressed.but this is not reallyimpressive. espeecially not from you dan.
thingis, nowadays, this arm can have at least 1500 polys. and of course, look like this. round fingers, maybe rinkles on the fingers and stuff. the fingernails a bit set into the fingers actually. detaisl and stuff liek this. this arm should be on the screen for most of the time, it must look impressive.
this is not meant to be offence, its critic. and i hope its constructive. but this arm is just not really what one could use in a FPS. im sorry if this soudns harsh, it should not, but its just the truth...
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Re: Arm for First Person Game
[Re: FeiHongJr]
#89548
09/11/06 21:55
09/11/06 21:55
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Joined: Jul 2000
Posts: 11,321 Virginia, USA
Dan Silverman
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Senior Expert
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Joined: Jul 2000
Posts: 11,321
Virginia, USA
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You guys ... this is really silly. First of all, the poly-count discussions around here are simply ... well .. lame. Seriously. Do you know why the arm is under 800 tri-faces? It is very simple. The CLIENT (who wants this arm for his application) wanted it that way. Yep. You got it right. I simply followed directions. Personally, for less than 800 tri-faces I think the arm looks pretty good. As far as the bicept/forearm comments: These I appreciate a lot more. Thanks, guys. However, I followed a decently built persons dimensions for this one and they are very close to the real thing in this case. I don't think I am going to change this one. As far as the comments are it only being an arm ... well ... that is what it was meant to be. I guess I just see things differently. I was commissioned to do an arm for an FPS. I created an arm. With the restrictions handed down to me I thought it turned out pretty good and I thought I would give all of you a sneak peak. I like it. The client likes it. I make a living creating this "boring" stuff and, well, that's that  .
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Re: Arm for First Person Game
[Re: Grimber]
#89552
09/12/06 02:41
09/12/06 02:41
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Joined: Oct 2003
Posts: 2,628 IL,US
FeiHongJr
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Joined: Oct 2003
Posts: 2,628
IL,US
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Quote:
As far as the comments are it only being an arm ... well ... that is what it was meant to be. I guess I just see things differently. I was commissioned to do an arm for an FPS. I created an arm. With the restrictions handed down to me I thought it turned out pretty good and I thought I would give all of you a sneak peak.
I hope you didnt take me the wrong way. I was simply stating that it looks like what its suppose to. Not that it was just an arm... For the poly count this is a damn good model. It has very nice detail and well as I said it looks like an arm.
If I had said it looked like a leg then I could see being offended. I meant no offence. In fact quite the oppisite. I really respect and admire your work and wish I could do half as good as most of your works. So again please dont take what I said as offensive.
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Re: Arm for First Person Game
[Re: FeiHongJr]
#89553
09/12/06 08:07
09/12/06 08:07
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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I like it. This is a tough job. Not only the modelling, but unwrapping, painting and animating the arm and all fingers. I appreciate this.
Good job, Dan!
Models, Textures and Games from Dexsoft
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