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how to import models from 3DS format in A6? #89596
09/12/06 14:17
09/12/06 14:17
Joined: Sep 2006
Posts: 25
H
hernan Offline OP
Newbie
hernan  Offline OP
Newbie
H

Joined: Sep 2006
Posts: 25
I made some models by using 3D max,
but I can not use it in A6,
when I import it from 3ds,it tells me open *.tif,*.jpg.
at last,it is black at all.
please tell me how to do so?

Last edited by hernan; 09/12/06 14:46.
Re: how to make models with 3DS format? [Re: hernan] #89597
09/12/06 14:46
09/12/06 14:46
Joined: Mar 2006
Posts: 752
Portugal
demiGod Offline
User
demiGod  Offline
User

Joined: Mar 2006
Posts: 752
Portugal
See downloads section. There is a plugin "max2mdl".
Or import 3ds file into med editor.

Re: how to make models with 3DS format? [Re: demiGod] #89598
09/12/06 14:48
09/12/06 14:48
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
First off all: What Gamestudio version do you use?

And when you import *.3ds files in Gamestudio then you cannot use tif or jpg only bmp, pcx or tga.


Models, Textures and Games from Dexsoft
Re: how to make models with 3DS format? [Re: demiGod] #89599
09/12/06 14:53
09/12/06 14:53
Joined: Sep 2006
Posts: 25
H
hernan Offline OP
Newbie
hernan  Offline OP
Newbie
H

Joined: Sep 2006
Posts: 25
I have downloaded a file maxtomdl,but how to do next?
I am a newbie,thanks.

Re: how to make models with 3DS format? [Re: hernan] #89600
09/12/06 15:03
09/12/06 15:03
Joined: Sep 2006
Posts: 25
H
hernan Offline OP
Newbie
hernan  Offline OP
Newbie
H

Joined: Sep 2006
Posts: 25
ah,Frank,
I get it,you are right,thanks.

Re: how to make models with 3DS format? [Re: hernan] #89601
09/13/06 04:10
09/13/06 04:10
Joined: Sep 2006
Posts: 94
Sunbury Victoria, AU
Shaque Offline
Junior Member
Shaque  Offline
Junior Member

Joined: Sep 2006
Posts: 94
Sunbury Victoria, AU
Don't forget to adjust the ambience value in MED for your model before saving it to MDL, otherwise it appears black or super bright in the game. I find a standard ambience in the "material" section:

Diffuse = 50%
Ambient = 5%
Emissive = 5%

Try that, see how the model looks, you can always reload your model into MED, change the values and resave. To give it a texture, just go to view skins and import a bitmap. I hope this helps.


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