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Re: texture problem [Re: Paul_L_Ming] #89669
09/14/06 12:06
09/14/06 12:06
Joined: Aug 2006
Posts: 29
England
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Xtreme_Dry Offline OP
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Xtreme_Dry  Offline OP
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Joined: Aug 2006
Posts: 29
England
oh yer i had already added them through texture manager, oh im still using the trial version btw would that have anything to effect it?

Re: texture problem [Re: Xtreme_Dry] #89670
09/14/06 12:35
09/14/06 12:35
Joined: Aug 2006
Posts: 29
England
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Xtreme_Dry Offline OP
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Xtreme_Dry  Offline OP
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Joined: Aug 2006
Posts: 29
England
oh yer i jes realised it wasnt 24 bit, thanks paul i feel soo realived now

Re: texture problem [Re: Xtreme_Dry] #89671
09/14/06 12:58
09/14/06 12:58
Joined: Aug 2006
Posts: 29
England
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Xtreme_Dry Offline OP
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Xtreme_Dry  Offline OP
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Joined: Aug 2006
Posts: 29
England
hmm i again jes realised that some of them were 24 bit but the reason was because i had put spaces in the textures names xD so yer i guess thats another rule bout em

Re: texture problem [Re: Paul_L_Ming] #89672
09/14/06 19:29
09/14/06 19:29
Joined: Sep 2006
Posts: 94
Sunbury Victoria, AU
Shaque Offline
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Shaque  Offline
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Joined: Sep 2006
Posts: 94
Sunbury Victoria, AU
Also, in the WAD textures don't work correctly unless they are sized 16, 32, 64, 128, etc. They have to be multiples of 8 or you will get either a black edge or the WAD won't accept them at all. The same applies for sky cubes and horizons.


Knowledge is a right, wisdom is a choice.
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