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webGL
by Ice2642. 11/17/25 21:27
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converting from model to map
#89780
09/13/06 15:36
09/13/06 15:36
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Joined: Sep 2006
Posts: 24
iapryx
OP
Newbie
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OP
Newbie
Joined: Sep 2006
Posts: 24
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Hey all, I'm a production lead on an gamer-made RPG. I've found a model that's in 3ds format. I know how to convert it to A6, but I'm worried it might end up as a real-time model. Considering it's huge and supposed to be a map, the game would be loading and starting up forever. Is there anyway I could convert it from a realtime model to a static object? Any plugins or tools that could help? Here's the model, if this helps at all: http://www.turbosquid.com/FullPreview/Index.cfm/ID/188517/SID/188320/blFP/1Thanks.
Last edited by iapryx; 09/13/06 15:37.
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Re: converting from model to map
[Re: FeiHongJr]
#89783
09/13/06 22:36
09/13/06 22:36
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Joined: Aug 2005
Posts: 312 Sweden
tindust
Senior Member
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Senior Member
Joined: Aug 2005
Posts: 312
Sweden
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If the model is not going to have any animation or action events, you may want to turn it into a static model (attach an action with one line: my.dynamic = off;). That will maybe give you a small fps improvement. cheers tindust
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