I'm a production lead on an gamer-made RPG. I've found a model that's in 3ds format. I know how to convert it to A6, but I'm worried it might end up as a real-time model. Considering it's huge and supposed to be a map, the game would be loading and starting up forever. Is there anyway I could convert it from a realtime model to a static object? Any plugins or tools that could help?
Wow, Thats a pretty awesome model. Are you going to be inside the ship?
If so and at all possible Id try to seperate each room/section. Then you could load them into position as the player moves thru the ship. This way only nesscary polys would be rendered. Just a thought.
If the model is not going to have any animation or action events, you may want to turn it into a static model (attach an action with one line: my.dynamic = off;). That will maybe give you a small fps improvement. cheers tindust