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REALLY advanced sky system...possible? #89790
09/13/06 18:13
09/13/06 18:13
Joined: Apr 2005
Posts: 796
U.S.A. Michigan
exile Offline OP
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exile  Offline OP
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Posts: 796
U.S.A. Michigan
I am wondering if an extremely detailed and advanced sky system is possible in 3dgs. Here are some things I hope to achieve.

1. REAL beams of light coming through the clouds
2. The clouds cast a real shadow
3. The clouds actually change shape and formation
4. When the player walks from a light area to a dark area, the screen gets bright for a second so their "eyes" can adjust.
5. The "thinner" sections of the clouds are brighter than the "thicker" parts
6. REAL sunlight where if you stare into the sun then the screen gets bright.

I got these ideas while paying attention to the sky system in Enchanted Arms. I am wondering if this is possible in 3DGS. I have included a picture of what I am hopefully trying to achieve. Pay close attention to the details.



Re: REALLY advanced sky system...possible? [Re: exile] #89791
09/13/06 18:24
09/13/06 18:24
Joined: Sep 2006
Posts: 128
Sweden
Tiinusen Offline
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Tiinusen  Offline
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Joined: Sep 2006
Posts: 128
Sweden
Hmm i dosent really know but the idea sounds good.


Where is my manual? i think i lost it. i have been searching everywere. ohh there it is F1 I'm 17 years old, with 4 years of programing I can programming a lot of languages check my Bio out,
Re: REALLY advanced sky system...possible? [Re: Tiinusen] #89792
09/14/06 08:30
09/14/06 08:30
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
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1. what's meant with "real"? realtime? real spot light?
2. would be nice, but a slowdown...
3. try ello's sky system 2 (earthcontrol.de)
4,5,6 are HDR features, try the bloom shader provided in matt's shader collection. it's not hdr, sure, but it comes close.

Re: REALLY advanced sky system...possible? [Re: broozar] #89793
09/14/06 08:49
09/14/06 08:49
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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WA, Australia
yeh DaBro0zar's right about the HDR and ello's sky system. well, 5 would also in part be part of the sky system (having grey on thicker parts, etc, but probably not too hard with ello's). beams of light through the clouds? most likely they'd all be faked with models, particle effects or something. serious sam 1 and 2 do that.

clouds cast real shadows: that is simply a projected shadow system, probably tiled or procedural based on the clouds also being made. doesn't hav to be high-res coz u'd smooth it out anyway.

julz


Formerly known as JulzMighty.
I made KarBOOM!
Re: REALLY advanced sky system...possible? [Re: exile] #89794
09/14/06 09:29
09/14/06 09:29
Joined: Nov 2003
Posts: 1,380
Switzerland; Zurich
S
Sebe Offline
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Sebe  Offline
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Joined: Nov 2003
Posts: 1,380
Switzerland; Zurich
Nearly all of the sky features that you want are nothing else than HDR, High Dynamic Range Rendering. 3dgs doesn't have that yet, but it was included in a Beta of Sphere [sadly it isn't available anymore in the final version -.- it looked really good to me] That means, it's possible, just someone has to make it.
And about the shadows, that are just tiled projected textures, moving. Has nothing to do with real shadows

Re: REALLY advanced sky system...possible? [Re: Sebe] #89795
09/14/06 10:33
09/14/06 10:33
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
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ello  Offline
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Posts: 8,939
planet.earth
well, just thought to show two screens using skySystem2 and sylex for the bloom:



if you can programm a dll you can create things like this:
http://www.gamedev.net/community/forums/topic.asp?topic_id=86024




www.earthcontrol.de
quoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
Re: REALLY advanced sky system...possible? [Re: ello] #89796
09/14/06 10:38
09/14/06 10:38
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
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the last pic (not yours, the one from the other forum) looks so very much like terraGen... even the pixellation of the clouds fits.

Re: REALLY advanced sky system...possible? [Re: broozar] #89797
09/14/06 11:32
09/14/06 11:32
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
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ello  Offline
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planet.earth
Quote:

the last pic (not yours, the one from the other forum) looks so very much like terraGen... even the pixellation of the clouds fits.




yes, but its realtime as mentioned in the thread and wow, i'd love to know the sourcecode;)


www.earthcontrol.de
quoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
Re: REALLY advanced sky system...possible? [Re: ello] #89798
09/14/06 21:06
09/14/06 21:06
Joined: Apr 2005
Posts: 796
U.S.A. Michigan
exile Offline OP
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exile  Offline OP
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Joined: Apr 2005
Posts: 796
U.S.A. Michigan
Wow thanks guys for the quick replys. I will definately look into making a dll for 3DGS to make skys like this. Also, I havent been on the Ask Conitec boards yet, but do you guys know if 3DGS has any plans to support HDR?

Re: REALLY advanced sky system...possible? [Re: exile] #89799
09/24/06 22:23
09/24/06 22:23
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
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Matt_Aufderheide  Offline
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Posts: 4,131
Doing an HDR dll would be very very easy.. I had it in Sphere once.. got rid of it because frankly I thin HDR is kind of not so great..


Sphere Engine--the premier A6 graphics plugin.
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