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Re: REALLY advanced sky system...possible?
[Re: TheStonerunner]
#89801
09/25/06 09:50
09/25/06 09:50
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Joined: May 2005
Posts: 819 U.S.
Why_Do_I_Die
Warned
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Warned
Joined: May 2005
Posts: 819
U.S.
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what does anyone need such an advanced sky system for ? Who is looking at the sky while playing their games ? Most people wont even notice any of the sky effects , and if they do , they'll just say , thats pretty koo , and never pay attention to it again . LOL , Why waste so much time and effort implementing a system no one is gone care about ?
Btw , all that stuff can be done with models , sprites , and scripting , but it seems like a lot of work for what it is , A good skycube is good enough IMO.
Last edited by Why_Do_I_Die; 09/25/06 09:51.
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Re: REALLY advanced sky system...possible?
[Re: Why_Do_I_Die]
#89802
09/18/07 16:31
09/18/07 16:31
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Joined: Sep 2007
Posts: 36 Spain
Bahamut
Newbie
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Newbie
Joined: Sep 2007
Posts: 36
Spain
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Umm, i am interested in this, is someone coding a DLL for the HDR?
Those screens from SkySystem2 up there doesn't really look good IMO. It may be the textures... i don't know
Working in a RPG
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Re: REALLY advanced sky system...possible?
[Re: exile]
#89804
09/19/07 09:37
09/19/07 09:37
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Joined: May 2003
Posts: 567 Spain, Canary Islands
Felixsg
User
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User
Joined: May 2003
Posts: 567
Spain, Canary Islands
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in Enchanted Arms have that effects? Not in xbox360? only in ps3?
the sky I see in xbox360 is can be possible in gamestudio The xbox360 is a **** when I can, I sold
Last edited by Felixsg; 09/19/07 09:45.
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Re: REALLY advanced sky system...possible?
[Re: Felixsg]
#89805
09/21/07 10:19
09/21/07 10:19
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Joined: Sep 2007
Posts: 36 Spain
Bahamut
Newbie
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Newbie
Joined: Sep 2007
Posts: 36
Spain
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I dont know about Xbox360 but people say it is very good, but i played PS3 and i am impressed sometimes! hehe (there are good games but there are bad games too) And does someone know where can i find a tutorial for a very very good skysistem like Nemisis says? I think gamestudio is very powerfull if you know how to code. I wish i could export games to console like in torque
Working in a RPG
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Re: REALLY advanced sky system...possible?
[Re: Bahamut]
#89806
09/21/07 13:51
09/21/07 13:51
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Joined: Oct 2002
Posts: 8,939 planet.earth
ello
Senior Expert
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Senior Expert
Joined: Oct 2002
Posts: 8,939
planet.earth
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www.earthcontrol.dequoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
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Re: REALLY advanced sky system...possible?
[Re: Why_Do_I_Die]
#89809
10/03/07 21:07
10/03/07 21:07
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Joined: Oct 2003
Posts: 4,131
Matt_Aufderheide
Expert
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Expert
Joined: Oct 2003
Posts: 4,131
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Quote:
what does anyone need such an advanced sky system for ? Who is looking at the sky while playing their games ? Most people wont even notice any of the sky effects , and if they do , they'll just say , thats pretty koo , and never pay attention to it again . LOL , Why waste so much time and effort implementing a system no one is gone care about ?
Btw , all that stuff can be done with models , sprites , and scripting , but it seems like a lot of work for what it is , A good skycube is good enough IMO.
This is an ignorant and pointless comment... Its very easy to notice that a sky cube is just a static texture on a box.. realistic skies need to be dynamic, unless you assume there is no wind, no time of day, and that weather never changes. This was fine in Doom, but not anymore for most games of any complexity.
Clouds and so on are not flat, they are three dimensional like everything else...
So, for a realistic sky system, one should have methods to create dynamic clouds or different types, like cirrus and cumulus. There should be an atmospheric lighting system as well. One should be able to change the weather and time of day at will.
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