|
1 registered members (Dico),
16,767
guests, and 5
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: REALLY advanced sky system...possible?
[Re: Why_Do_I_Die]
#89809
10/03/07 21:07
10/03/07 21:07
|
Joined: Oct 2003
Posts: 4,131
Matt_Aufderheide
Expert
|
Expert
Joined: Oct 2003
Posts: 4,131
|
Quote:
what does anyone need such an advanced sky system for ? Who is looking at the sky while playing their games ? Most people wont even notice any of the sky effects , and if they do , they'll just say , thats pretty koo , and never pay attention to it again . LOL , Why waste so much time and effort implementing a system no one is gone care about ?
Btw , all that stuff can be done with models , sprites , and scripting , but it seems like a lot of work for what it is , A good skycube is good enough IMO.
This is an ignorant and pointless comment... Its very easy to notice that a sky cube is just a static texture on a box.. realistic skies need to be dynamic, unless you assume there is no wind, no time of day, and that weather never changes. This was fine in Doom, but not anymore for most games of any complexity.
Clouds and so on are not flat, they are three dimensional like everything else...
So, for a realistic sky system, one should have methods to create dynamic clouds or different types, like cirrus and cumulus. There should be an atmospheric lighting system as well. One should be able to change the weather and time of day at will.
|
|
|
|
|
|