Gamestudio Links
Zorro Links
Newest Posts
AlpacaZorroPlugin v1.3.0 Released
by kzhao. 05/22/24 13:41
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
Change chart colours
by 7th_zorro. 05/11/24 09:25
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (AndrewAMD, alibaba), 1,426 guests, and 9 spiders.
Key: Admin, Global Mod, Mod
Newest Members
AemStones, LucasJoshua, Baklazhan, Hanky27, firatv
19055 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 2 of 3 1 2 3
Re: Pipe Rush // Demo [Re: Shinobi] #89979
09/16/06 13:40
09/16/06 13:40
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
As always: Impressive Shinobi !!
I'm always cheerfull when I play/ see one of your games/demo's, don't know why
I think it's because you make simple but very amusing and attractive games !!
Keep it up

Cheers

Frazzle

Re: Pipe Rush // Demo [Re: frazzle] #89980
09/16/06 14:38
09/16/06 14:38
Joined: Oct 2003
Posts: 560
Germany / NRW / Essen
Shinobi Offline OP
User
Shinobi  Offline OP
User

Joined: Oct 2003
Posts: 560
Germany / NRW / Essen
Thank you Frazzle , for your cute words

Here are 2 new Shots ... Bomb in action !


Re: Pipe Rush // Demo [Re: Shinobi] #89981
09/16/06 16:09
09/16/06 16:09
Joined: Oct 2003
Posts: 560
Germany / NRW / Essen
Shinobi Offline OP
User
Shinobi  Offline OP
User

Joined: Oct 2003
Posts: 560
Germany / NRW / Essen
Ok i recorded a new Video (the old is removed) .
This time with Bombs and Non Rotatable Pipes (Black & white).

The Music again by Shaque..

Video (7 MB)

Re: Pipe Rush // Demo [Re: Shinobi] #89982
09/16/06 19:26
09/16/06 19:26
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
Expert
William  Offline
Expert

Joined: Aug 2001
Posts: 2,320
Alberta, Canada
The concept is very intresting, and the shots look good. I think you'll do well with this once finished and published. My advice is to offer levels in themes, for example, one level could have bamboo pipes in an asian setting, another set in the artic, ect. Possibly missions too, like hook up the pipes to a certain point in the map to feed something water, in a set amount of time.


Check out Silas. www.kartsilas.com

Hear my band Finding Fire - www.myspace.com/findingfire

Daily dev updates - http://kartsilas.blogspot.com/
Re: Pipe Rush // Demo [Re: William] #89983
09/16/06 19:37
09/16/06 19:37
Joined: Oct 2003
Posts: 560
Germany / NRW / Essen
Shinobi Offline OP
User
Shinobi  Offline OP
User

Joined: Oct 2003
Posts: 560
Germany / NRW / Essen
@William i like the idea with different Pipe themes , actually i have it so that every new level , a new item/feature apears .

from Level 2 : Bombs
from Level 3 : non roatable Pipes

and more to come.
I also planed a Bonus level lets say every 5 Levels or something.

Re: Pipe Rush // Demo [Re: Shinobi] #89984
09/16/06 20:49
09/16/06 20:49
Joined: Jul 2002
Posts: 3,208
Germany
Error014 Offline
Expert
Error014  Offline
Expert

Joined: Jul 2002
Posts: 3,208
Germany
First of all, you should increase the speed of the blocks falling over time. Urgency is always a great thing in puzzlegames, as it prevents the game from becoming stale.

What I've noticed is that... well, it seems as if it is impossible to lose, really. Either you want to lose or you won't, as you can keep placing the pipes so that a line is complete, which will remove that line and you can go on. That, my friend, isn't so good. Let's try to make this different: Pipes disappear when you connect four or more of them together. That does also help to set your game apart from tetris. Combine that with my neat "water-comes-down-the-pipes"-idea and you have even more urgency which is, as I've stated, the key to true awesomeness in puzzlers.

Special missions might also help, for example, the player may earn a nice bonus when he manages to connect four "+"-parts in the next thirty seconds - otherwise he'll lose points, gain a few useless pipes, get only bombs or whatever. Surprises are always good (almost as good as urgency )


Perhaps this post will get me points for originality at least.

Check out Dungeon Deities! It's amazing and will make you happy, successful and almost certainly more attractive! It might be true!
Re: Pipe Rush // Demo [Re: Error014] #89985
09/16/06 21:09
09/16/06 21:09
Joined: Oct 2003
Posts: 560
Germany / NRW / Essen
Shinobi Offline OP
User
Shinobi  Offline OP
User

Joined: Oct 2003
Posts: 560
Germany / NRW / Essen
every time you come in a higher Level , the falling speed of the Pipes already Increases ( not showen in video , i was cheating ).

You can loose of course , at the starting level its mutch easier as in later levels , in later levels you have bombs , unrotateable Pipes , Pipes falling faster and more.
And there is a time running down and if you place a pipe without an opening to the bottom , you loose 10 time points.

About the special missions , i will make bonus levels , in these levels i can use your examples . The idea with using only the closen pipes and let them disapear if closen , sounds not bad , i will think about that.

Thanks...

Re: Pipe Rush // Demo [Re: Shinobi] #89986
09/16/06 22:23
09/16/06 22:23
Joined: Feb 2005
Posts: 1,785
Jesusland
Towelie Offline
Serious User
Towelie  Offline
Serious User

Joined: Feb 2005
Posts: 1,785
Jesusland
Yes, it does look fun and a nice game I can;t wait to play it, I'm buying it. Looks like fun!

What I noticed through the game is that, yes, it did look hard to lose, even with bombs. what I was thinking was, to get rid of the pipes, you have to get all of them in that row lite or make a closed ciruit one or what not...

However you plan on doing it, is probably best, and it will be fun either way Can't wait amigo


Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide. A stitch in time saves nine... what the hell does that mean?!?
Re: Pipe Rush // Demo [Re: Towelie] #89987
09/16/06 23:00
09/16/06 23:00
Joined: Oct 2003
Posts: 560
Germany / NRW / Essen
Shinobi Offline OP
User
Shinobi  Offline OP
User

Joined: Oct 2003
Posts: 560
Germany / NRW / Essen
Thanks Towelie for your nice comments.

I will try some of the suggestions by Error and Towelie , but i am really happy with that what i have so far , because it will be harder each next level you reach , belive me .

Also i won´t give the player the feeling , to loose in just a minute

Another thing that came in my mind and maybe make the game harder is that from time to time the game notice the empty places at the bottom and place blocks there , now you have to place a Bomb on a block to get this place free again.

Re: Pipe Rush // Demo [Re: Shinobi] #89988
09/17/06 02:46
09/17/06 02:46
Joined: Feb 2005
Posts: 1,785
Jesusland
Towelie Offline
Serious User
Towelie  Offline
Serious User

Joined: Feb 2005
Posts: 1,785
Jesusland
Your very welcome.
To let you know, I'd be overjoyed to get as far as you. You've done amazing.
The feeling to loose in a minute is not good, true, however, with how it looked after 3 minutes, it seems impossible to lose, which is where my suggestion came from. You can even notice it in Tetris, that it gets harder by the third minute.


Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide. A stitch in time saves nine... what the hell does that mean?!?
Page 2 of 3 1 2 3

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1