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Re: Pipe Rush // Demo [Re: Towelie] #89989
09/18/06 03:41
09/18/06 03:41
Joined: Oct 2003
Posts: 560
Germany / NRW / Essen
Shinobi Offline OP
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Shinobi  Offline OP
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Joined: Oct 2003
Posts: 560
Germany / NRW / Essen
Thanks again Towelie

I tryed some of the sugestions , but i wasnt really happy with them .
But i will do some Bonus Levels that was also sugested.

Now i updated the game with another to things that makes the game harder on the next levels .
1: Sometimes some Cross Pipes with a glowing shine appears , after placing it on another pipe you have some given time to close it . If you can close it in time you get 300 bonus score , but if not the glowing shine of the pipe moves up and if this shine hits other pipes , these pipes will morph to unuseable pipes and cant close anymore (like the pipes hitten by the Bomb).

2: Also on later levels , it could be that a Transparent Box appears and scans the bottom for a free slot , if it finds one it drops down and become full visible. If you hit now this Box with a pipe , the pipe removes and you got -10 Time points. Now its not posible to close the bottom line to get more space for the pipes , only way to remove the Box , is a Bomb .

Last edited by Shinobi; 09/18/06 09:30.
Re: Pipe Rush // Demo [Re: Shinobi] #89990
09/24/06 22:46
09/24/06 22:46
Joined: Oct 2003
Posts: 560
Germany / NRW / Essen
Shinobi Offline OP
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Shinobi  Offline OP
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Joined: Oct 2003
Posts: 560
Germany / NRW / Essen
Hi ,
I made again a new Video (11 MB) that shows the current development state of the Game , i started recording directly at level 4 , so you can see all currently available behaviour patterns of the game.
As you can see in the Video , at level 4 its mutch mutch harder as before.

First i´ve tryed some particle effects for the Background , but it was harder to identify what´s background and what not , so i made some transparent shapes that falling down in the background.

Pls. let me know again what you think of the current status of the game.

Re: Pipe Rush // Demo [Re: Shinobi] #89991
09/24/06 23:08
09/24/06 23:08
Joined: Oct 2005
Posts: 196
ambe Offline
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ambe  Offline
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Joined: Oct 2005
Posts: 196
nice work, all tho i didn't get the rules by lookin' at the vid, but it looks like an adictive game for sure


- code monkey
Re: Pipe Rush // Demo [Re: ambe] #89992
09/25/06 12:55
09/25/06 12:55
Joined: Oct 2003
Posts: 560
Germany / NRW / Essen
Shinobi Offline OP
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Shinobi  Offline OP
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Joined: Oct 2003
Posts: 560
Germany / NRW / Essen
Thanks .

I will upload a time limit Demo version if the Game is finished and i will write a full detailed game Info , maybe in game or as a Document .

But the idea is simple , you just have a Number of Pipes that you have to close their ends. The Pipe Number is showen in the right side under "time" and "score". Pipes with more then 2 ends are better scored but counts as 1 closed pipe.

I will include some bonus levels and maybe one or two more features and i am done.

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