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Re: 3692 poly model: 2 +0.5 days work [Re: frazzle] #90003
09/17/06 03:36
09/17/06 03:36
Joined: Jul 2002
Posts: 5,181
Austria
Blattsalat Offline
Senior Expert
Blattsalat  Offline
Senior Expert

Joined: Jul 2002
Posts: 5,181
Austria
its not that easy to explain but all forms have a certain flow and the idea is to simulate that when modeling.

example (its hand painted so dont laugh):


this are two balls connected. on the left you just outlined it and added the faces. the right one used the natural flow of the model (edge loops or meshflow).

and for everything organic this is a must to get good results. on top of that its neccessary for clean anims and it also saves faces because you only build the real shape of the model.
This method also ends in a clean mesh.

your mesh is going in the right direction but there are still some faces that criss cross arround the model.
you can check your meshflow by adding a checker mapping to it. the result should be clean and form the basic shape of the model by the map.

hope that helps
cheers and keep it up


Models, Textures and Levels at:
http://www.blattsalat.com/
portfolio:
http://showcase.blattsalat.com/
Re: 3692 poly model: 2 +0.5 days work [Re: Blattsalat] #90004
09/18/06 02:46
09/18/06 02:46
Joined: Jan 2005
Posts: 567
Sweden
Gafgar Offline OP
Developer
Gafgar  Offline OP
Developer

Joined: Jan 2005
Posts: 567
Sweden
Okay .. I am trying and cant find where I could have done that better (the cloth part is little out of flow to make it look more like cloth when it is animated (at least it s planed to)

And I don’t know who really reads this.. but this is maybe the last you see of me in a while... I am leaving 3dgsamestudio for OGRE and a game developing/programming high-school. It has been a fun time using 3dgs and hanging out in this forum and I certainly learned allot and I have been trying to help others like they helped me. And maybe I come back one day to get an update on how you guys here are doing and maybe with another project some day. But for now this is the end of 3dgs for me.

I am still planning to create the projects on my website and will try to have the site updated as soon as I can (hopefully also more often the lately). Just so you know.

Goodbye! And good luck to you all in the future


__________________________________________________ / Gafgar The Goblin... http://www.Goblinsoftware.tk/
Re: 3692 poly model: 2 +0.5 days work [Re: Gafgar] #90005
09/18/06 06:07
09/18/06 06:07
Joined: Oct 2003
Posts: 2,628
IL,US
FeiHongJr Offline
Expert
FeiHongJr  Offline
Expert

Joined: Oct 2003
Posts: 2,628
IL,US
sorry to hear your leaving. Really wish you the best of luck with school and everything else.


http://www.freewebs.com/otama_syndicate/index.htm - Each master to his own technique.

- Not me said the bee, Nor I said the fly.
Re: 3692 poly model: 2 +0.5 days work [Re: Blattsalat] #90006
09/18/06 08:28
09/18/06 08:28
Joined: Jun 2003
Posts: 152
germany
innovater Offline
Member
innovater  Offline
Member

Joined: Jun 2003
Posts: 152
germany
@blatsalat Look 4 "Power Booleans" or "Power Solids" (plugin for 3ds max)

http://www.npowersoftware.com/solids/psoverview.htm

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