no, it's a deformation object (wind modifier, "flag"-flag set, simulating a 67m big piece of cloth with an amplitude of 7m at a frequency of 10 Hz with oriented object origin
@ grimber: i need to find an efficient way to export it to mdl. the only way up to now seems to be a frame-by-frame export to 3ds, which can be a quite annoying process with exactly 99 frames