"ummmm" is definitly my standpoint also.

I tried to have fun, but really I didnt. This is a WIP of course, but usually the core of a game should have some decent amount of satisfaction, and honestly I havent found it.

The music is blatently ripped from old snes/genesis games, the boss model is pretty obviously from robocop. The right cursor button is the shoot button?! There arent any transition animations from running to standing. There isnt any shooting animation (character plays the standing animation but bullets come out)

Enemies can be visibily seen in "dormant" and "active" states, most of the time you can see the enemies stand still and then activate when you get within a certain distance to them. This breaks the whole "active invasion" feeling where you feel like you are stumbling upon already moving aliens/robots.

I know your shooting for the whole strafing up and down, yet looking either left or right movement scheme back in the 2d sprite days, but this dosent translate well into 3d, and looks pretty stupid IMO. Seeing her slide down the street with her body playing the forward movment animation just dosent sit right.

If I didnt think this game could be improved upon and made more interesting cause of its potential, I would have "Oh he just made some test system" and moved along, but you can make this game phenomenal if you could improve on a few things.

The things that I liked was the animation of the robot that carried that man away in the beginning cutscene. It had a very comical, bouncy motion to it that offered some quirky sarcastic feel to the robots. Cause sometimes when a game tries too hard to be serious, it ends up being funny, much to the chagrin of the maker. I would also play around with the shooting system, maybe make a targeting system. Yoshi's Island for the N64 was a semi 3d semi 2d platformer that was excellent in melding both 3d environments and using 2d platforming that didnt waste the 3d space. I actually want to see you work on this game more, maybe single out different parts of it and post updates. Maybe you decide to work on the movement alone and get that down right, while posting on the forums. Much more interesting.

Once again, I know you'll stress that this is a WIP, but you put your work under scrutiny whenever you post in any of the showcases. This is a demo posted in its entirety, so I like to disect everything you give.


You're not as unique as you think you are, try again.