Here is another shadowbakertest,
using a multitexturing terrain.
The resolution of the shadowmap is limited to 512x512
for speed reasons. It can be increased of course.
I have used some old wasteland artwork.
There are a course details like grass, rocks and garbage missing, it
is just a simple testcollection.
I have to look for better terraintextures too.
The shadowbaker can also recognize models, but I somehow like
the blocks more, as they also throw a shadow on themselves
![](http://www.wasteland.at/shadowbakertest.jpg)
![](http://www.wasteland.at/shadowbakertest2.jpg)
![](http://www.wasteland.at/shadowbakertest3.jpg)