Here is another shadowbakertest,
using a multitexturing terrain.
The resolution of the shadowmap is limited to 512x512
for speed reasons. It can be increased of course.

I have used some old wasteland artwork.
There are a course details like grass, rocks and garbage missing, it
is just a simple testcollection.
I have to look for better terraintextures too.

The shadowbaker can also recognize models, but I somehow like
the blocks more, as they also throw a shadow on themselves