I save everything to a textfile, and
a routine builds the terrain and places the Objects.

It can be mixed with a standard wmb level.
Saving the object to wmb would be possible (manipulating the wmb file directly), but there is no real need for
it.


The poles fload n the air, as They are attached to the top
of the building , no: since I cut off most of the strucure from the original building, there
is a little gap.
its just for a little test.

The shadows are static.
No chance to make them move with the sun.
Shaders can create dynamic shadows, but I need a high speed solution.
And in reality shadows move too slow to notice anyway.

I could actually make dynamic shadows for characters, by manipulating the
terraintexture. This should work for small objects.