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Re: Shadows
[Re: innovater]
#90224
09/20/06 20:29
09/20/06 20:29
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Joined: Jan 2003
Posts: 4,305
Damocles
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Posts: 4,305
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Ich bin ja eigendlich Programmierer und weniger Grafiker ![](/ubbthreads/images/graemlins/laugh.gif) Man muss eigendlich nur ein Auge dafür haben, und so lange rumbasteln bis es gefällt. Ich könnte zB keine abstrakten Comics machen, dafür hab ich wiederum kein feeling. Frank_G hat aber sicher einige Tips für Grafik-Bücher zu diesem Thema.
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Re: Shadows
[Re: Michael_Schwarz]
#90227
09/20/06 23:30
09/20/06 23:30
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Joined: Jan 2003
Posts: 4,305
Damocles
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But this way the scene also looses a lot of detail... But I have to see how it looks with the Shader.
Anyway:
What shader too use for the bloomeffect? Anyone can give me a link?
Last edited by Damocles; 09/20/06 23:39.
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Re: Shadows
[Re: Sebe]
#90229
09/21/06 01:20
09/21/06 01:20
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Joined: Feb 2006
Posts: 371 New England
Rad_Daddy
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Posts: 371
New England
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In your situation, I do not like the Bloom. Anti-alaising would help, simply because of sharp edges that you see. However, the bloom blurs everything too much, making the scene kind of..... what is the word, runny. I would stick with the origional, no bloom, and invest your time in figuring out anti-alaising.
Regards, Raddaddy
"Read not to contradict and confute, nor to find talk and discourse, but to weigh and consider." Sir Francis Bacon
www.deckscapedesign.com
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