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Re: Shadows
[Re: Damocles]
#90202
09/16/06 17:39
09/16/06 17:39
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Joined: Jan 2003
Posts: 4,305
Damocles
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OP
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Joined: Jan 2003
Posts: 4,305
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Re: Shadows
[Re: Damocles]
#90203
09/16/06 18:50
09/16/06 18:50
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Joined: Jun 2006
Posts: 96
Straight_Heart
Junior Member
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Junior Member
Joined: Jun 2006
Posts: 96
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this looks fantastic.
Is there a way you can make it so that any grass sprite thats inside a shadow be alot darker than the ones in the light? This would look amazing and add alot of depth to the space, especially for an RTS from a top down view.
You're not as unique as you think you are, try again.
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Re: Shadows
[Re: Damocles]
#90205
09/16/06 19:19
09/16/06 19:19
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Joined: Oct 2003
Posts: 2,628 IL,US
FeiHongJr
Expert
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Expert
Joined: Oct 2003
Posts: 2,628
IL,US
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Thats a very nice test scenes.... better then anything "serious" Ive started thats for sure. Glad to see the floating tower isnt floating anymore ![](/ubbthreads/images/graemlins/tongue.gif) or maybe it is but I just cant see it from this view ![](/ubbthreads/images/graemlins/crazy.gif) I cant wait to see what you come up with once your finished. This is really excellent work here. Maybe once your finished with your editor conitec will by it from you so the rest of us can create nice shadows on our terrains as well. I know you said it works with models as well... Did you mean that models will cast shadows on the terrain or that you can use a mdl terrain instead of an hmp? Or will both work?
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Re: Shadows
[Re: FeiHongJr]
#90206
09/16/06 19:53
09/16/06 19:53
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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Very cool! ![](/ubbthreads/images/graemlins/smile.gif) Off course you know it already, but on the second screenshot, the sand texture is kinda not so good looking. That's the only critic I could think off, it's looking really good, the grass added really adds to the atmosphere! Cheers
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Re: Shadows
[Re: PHeMoX]
#90207
09/17/06 00:24
09/17/06 00:24
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Joined: Apr 2004
Posts: 516 USA
Trooper119
User
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User
Joined: Apr 2004
Posts: 516
USA
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Who cares about the stupid sand? The shadows look SWEET!!!!
A clever person solves a problem. A wise person avoids it. --Einstein
Currently Codeing: Free Lite-C
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Re: Shadows
[Re: Trooper119]
#90208
09/17/06 14:21
09/17/06 14:21
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Joined: Jan 2003
Posts: 4,305
Damocles
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Posts: 4,305
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Here I adapt the brightness of the grassmodels according to the terrainshadow: ![](http://www.wasteland.at/shadow_grass2.jpg) Next I need to make a better Grass placer function (more concentrated grass fields), and replace the test textures and models with some nicer onces.
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