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Re: Shadows
[Re: innovater]
#90224
09/20/06 20:29
09/20/06 20:29
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Joined: Jan 2003
Posts: 4,305
Damocles
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Posts: 4,305
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Ich bin ja eigendlich Programmierer und weniger Grafiker Man muss eigendlich nur ein Auge dafür haben, und so lange rumbasteln bis es gefällt. Ich könnte zB keine abstrakten Comics machen, dafür hab ich wiederum kein feeling. Frank_G hat aber sicher einige Tips für Grafik-Bücher zu diesem Thema.
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Re: Shadows
[Re: Michael_Schwarz]
#90227
09/20/06 23:30
09/20/06 23:30
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Joined: Jan 2003
Posts: 4,305
Damocles
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But this way the scene also looses a lot of detail... But I have to see how it looks with the Shader.
Anyway:
What shader too use for the bloomeffect? Anyone can give me a link?
Last edited by Damocles; 09/20/06 23:39.
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Re: Shadows
[Re: Sebe]
#90229
09/21/06 01:20
09/21/06 01:20
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Joined: Feb 2006
Posts: 371 New England
Rad_Daddy
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Senior Member
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Posts: 371
New England
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In your situation, I do not like the Bloom. Anti-alaising would help, simply because of sharp edges that you see. However, the bloom blurs everything too much, making the scene kind of..... what is the word, runny. I would stick with the origional, no bloom, and invest your time in figuring out anti-alaising.
Regards, Raddaddy
"Read not to contradict and confute, nor to find talk and discourse, but to weigh and consider." Sir Francis Bacon
www.deckscapedesign.com
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