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Re: revolver.
[Re: Grimber]
#90278
09/16/06 23:20
09/16/06 23:20
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Joined: Oct 2003
Posts: 2,628 IL,US
FeiHongJr
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lmao Yea I remember the tommy gun model Too bad my skinning skills havent improved much if any... Tho I can at least get pretty decent Uv maps using blender. I agree with the rear site. I noticed it my last post and was surprised no one else picked up on it I started messing around with the animation... Kinda had what you suggested in mind. Think I may go back and redo them... I esspecially like your idea for spinning the cylinder Sounds like fun. Heres a lil preview of the animations Ive done so far. Has 3 anims at the moment... Idle,cock back and fire... I added the recoil but the idea of leaving that to the arm animation makes alot more sense... I think your right about creating the full hammer as well. Thanks alot for the suggestions and all the comments Feel free to keep them coming. I have a question. Would it be better to create one larger Uv map or say 2 smaller ones? Since we can use multiple textures now is why I ask. .. For example one for the metal areas another for the handle... and make them both 256x256 or all in but but use a larger texture like 512x512
Last edited by FeiHongJr; 09/16/06 23:34.
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Re: revolver.
[Re: FeiHongJr]
#90279
09/16/06 23:43
09/16/06 23:43
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Joined: Sep 2003
Posts: 4,959 US
Grimber
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I would use 2 as you mentioned 1 for metal and one for the grips on the handles. then apply differnt materials for each (metal for metal, and a plastic for grips)
edited :
noticed in the animation the trigger and the hammer go back at the same time, they should work opposite to eachother ( pull hammer back, trigger moves forward.. pull trigger, hammer falls)
Last edited by Grimber; 09/16/06 23:54.
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Re: revolver. Uv Map
[Re: Grimber]
#90280
09/17/06 02:17
09/17/06 02:17
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Joined: Oct 2003
Posts: 2,628 IL,US
FeiHongJr
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Thanks Ok well think Im just going to leave the mesh as is... Its still kind of high poly but oh well. I just finished doing the uv mapping.. figured Id post it here. I went with the seperate idea... Speaking of do you have to have two groups in order to use two texture maps? If yes then will the open mesh affect anything or will I have to close the areas with faces... Really hate to do that since its allready over my idea poly count. Anyways heres the uv maps... Now just gotta color them in.... Eeeek! Then to the fun stuff animating
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Re: revolver. Uv Map
[Re: FeiHongJr]
#90281
09/17/06 02:32
09/17/06 02:32
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Joined: Sep 2003
Posts: 4,959 US
Grimber
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one mesh, 2 groups 2 texture skins, no don't need to close the groups just close the mesh overall
if you want me look at setting up the texture maps just send me the mdl of the gun I can even try my hand at painitng the skins if you have ref pics of how you wanted it to look
just pm me for link or i can pm you with email addy to mail it to
Last edited by Grimber; 09/17/06 02:35.
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Re: revolver. Uv Map
[Re: FeiHongJr]
#90283
09/17/06 03:39
09/17/06 03:39
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Joined: Jul 2002
Posts: 5,181 Austria
Blattsalat
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i like revolvers. more games should use those then thos modern junk missle stinger laser guide crap. there is nothing a zombie needs more then a bullet out of a revolver drum usually you dont need a big mapping for the knob. its most of the time covered by the hand. so far i like it keep it up cheers and have a nice one
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Re: revolver. Uv Map
[Re: Blattsalat]
#90284
09/17/06 03:49
09/17/06 03:49
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Joined: Oct 2003
Posts: 2,628 IL,US
FeiHongJr
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lol, Yea me too. I think thats part of why I decided to make a revolver. That and I just dont see them too often. Good point on the hand covering the handle didnt think of that ... Will see if I cant shrink it down to half its size at least. I Really appreciate your comments.They mean alot coming from a modeler such as your self Btw, Does anyone one know a good materials setting for metal and wood?
Last edited by FeiHongJr; 09/17/06 03:55.
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Re: revolver. New Pics
[Re: Grimber]
#90286
09/17/06 05:32
09/17/06 05:32
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Joined: Oct 2003
Posts: 2,628 IL,US
FeiHongJr
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Thanks for the tips Blender has awesome Uv mapping tools too so it made it alot easier trying to hide them seams... I decided to redo the uv map for the metal part... The handle doesnt look to bad at all and the only real visible seem is along the bottom of the handle The metal area had a quite a few areas where seems were present... Hopefully the new layout will rid alot of them. I think I made alot more use of the space available as well. Edit: Ok been working on the new skin... Far from finsished... Still got to add details. The metal doesnt really look like metal either... But on the plus side theres no real visible seams from what I can see... Done for the nite my heads throbbing been at this all day. Heres the new pics. The skin thus far. And a few shots from med.
Last edited by FeiHongJr; 09/17/06 07:11.
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Re: revolver. New Pics
[Re: FeiHongJr]
#90287
09/17/06 14:14
09/17/06 14:14
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Joined: Oct 2003
Posts: 2,628 IL,US
FeiHongJr
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Argh... did I say I was done... ok I Took a lil break but couldnt fall asleep. I redid the entire skin. Im liking the barrel but need to work on the cylinder and other areas. Tried to add a material too it... But I have no idea what im doing with it... Anyways heres a few shots from med and in the engine. Still got alot of work ahead.
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