Hey guys! FYI, "Glome_Expert" = just plain "Glome," for those of you who know me.
As for this post, I have a few questions for the people above me on the "A5 ladder". Also, if anyone lower on the ladder (no offense!!) has a question, I will answer it for them here. Anyway, here are my questions!
1. I would like to have an entity always retain the pan/tilt/roll of a different entity at a distance. Example:
I want the camera to always look at an entity.
so, I put in a while loop to always set its .pan to the entities'. However, this is what happened:
/ /
The two slashes represent the camera & the entity. The right slash is the camera. as you can see, it has the same pan angle, but is looking in a different direction. (I need a Vector Guru)!!
![[Smile]](images/icons/smile.gif)
Help me out!
2.
A good gravity/movement script.
This is pretty self-explanatory.
NO TEMPLATES PLEASE!!
3.
How the hell do I use trace?
4.
what the heck do all these trigonometric functions do? Explain 'em please!
5.
Jumping, and sliding down slope.
6.
Climbing up stairs!!
Once again, please don't tell me to "read the manual!" Also, no TEMPLATES please!
Any help would be appreciated. Then you can ask me any question you might have.
Glome
![[Smile]](images/icons/smile.gif)