lmao Yea I remember the tommy gun model Too bad my skinning skills havent improved much if any... Tho I can at least get pretty decent Uv maps using blender.

I agree with the rear site. I noticed it my last post and was surprised no one else picked up on it I started messing around with the animation... Kinda had what you suggested in mind. Think I may go back and redo them... I esspecially like your idea for spinning the cylinder Sounds like fun.

Heres a lil preview of the animations Ive done so far. Has 3 anims at the moment... Idle,cock back and fire... I added the recoil but the idea of leaving that to the arm animation makes alot more sense... I think your right about creating the full hammer as well.



Thanks alot for the suggestions and all the comments Feel free to keep them coming.

I have a question. Would it be better to create one larger Uv map or say 2 smaller ones? Since we can use multiple textures now is why I ask.

.. For example one for the metal areas another for the handle... and make them both 256x256 or all in but but use a larger texture like 512x512

Last edited by FeiHongJr; 09/16/06 23:34.

http://www.freewebs.com/otama_syndicate/index.htm - Each master to his own technique.

- Not me said the bee, Nor I said the fly.