Thanks

Ok well think Im just going to leave the mesh as is... Its still kind of high poly but oh well. I just finished doing the uv mapping.. figured Id post it here. I went with the seperate idea...
Speaking of do you have to have two groups in order to use two texture maps?
If yes then will the open mesh affect anything or will I have to close the areas with faces... Really hate to do that since its allready over my idea poly count.
Anyways heres the uv maps... Now just gotta color them in.... Eeeek! Then to the fun stuff animating
