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Re: revolver. New Pics
[Re: Grimber]
#90298
09/19/06 15:59
09/19/06 15:59
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Joined: Oct 2003
Posts: 2,628 IL,US
FeiHongJr
OP
Expert
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OP
Expert
Joined: Oct 2003
Posts: 2,628
IL,US
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lol darn it... I just came back to delete my post and hope nobody read it but you allready did  Ok new lesson learned dont give up and allways take a break when you think your at your wits end. After my outburst above I decided to give up for awhile. Watched a lil tv and took a nice shower. Then decided to give it another shot. Well Im happy with the result.. Still have to do a few tweaks here or there but I think itll be good enough. The only thing its missing now is a pivot point where the cylinder attaches to the rest of the gun... dont really think its needed tho so think Ill continue on. It did add alot more faces its now just over 2000... So that kinda sucks Heres a few pics...  Edit: was able to knock it down too 1918 faces.... A lil better then 2000+ might be able to get it down a lil more ... Biggest problem I have working with quads is I allways forget that I dont have to stick to quads. Esspecially when planning to import to med which is going to tri everything anyways  Edit2: Make that 1820 faces  now im getting happy again  Still think theres some areas which can be optimized... Still gotta redo some of the uv map because of new faces but gunna wait till I get the rest hammered out first. One more screen shot this time in med... With generic texture still.
Last edited by FeiHongJr; 09/19/06 16:33.
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Re: revolver. New Pics
[Re: FeiHongJr]
#90301
09/19/06 18:37
09/19/06 18:37
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Joined: Sep 2003
Posts: 4,959 US
Grimber
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Expert
Joined: Sep 2003
Posts: 4,959
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I think its just about there, model wise. 2 spots I think yet...  the first is mabey thin the half cylinder in the front a bit also mabey on the pivoting arm a little bit of bevel along the top edge bottem cylinder ( line it up with that notch so you no longer have a notch) the other part is back near the grip those polys seem to stick out wrong
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Re: revolver. New Pics
[Re: FeiHongJr]
#90303
09/19/06 19:31
09/19/06 19:31
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Joined: May 2002
Posts: 7,441
ventilator
Senior Expert
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Senior Expert
Joined: May 2002
Posts: 7,441
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the model is nice but i think it would look better if it weren't fully smooth shaded. you could try to download one of the recent blender cvs builds (search their forum). there is a new smoothing modifier which allows to set individual edges smooth/hard. this gives you much more control over smoothing than the old blender method of setting faces smooth/solid. it also should automatically work together with my exporter but i haven't tested it yet. <edit> for example download it here: http://www.blender.org/forum/viewtopic.php?t=7450&start=0the modifier is named edgesplit now. just use the "from flag" option and edges can be set hard with [ctrl-e]->[mark sharp] then. </edit>
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Re: revolver. New Pics
[Re: ventilator]
#90304
09/21/06 03:04
09/21/06 03:04
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Joined: Oct 2003
Posts: 2,628 IL,US
FeiHongJr
OP
Expert
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OP
Expert
Joined: Oct 2003
Posts: 2,628
IL,US
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thanks Ill have too look into that. Med supports flat edges now? I was looking into that the other day. I agree that certain parts do look better flat shaded opposed to smooth. I acctually set it up like that a few times in blender but just ended up setting the whole mesh to smooth before exporting because I thought med didnt support flat shaded surfaces. So thats really good news to hear  If for some reason it wont work with your exporter tho is there a way I can set them in med?
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