I have recently started a little project, and need a little advice as to how I can best create an effect. The genre is a top-down arcade-style plane shooter. My problem is I am using a terrain in the first "area" and instead of making unique terrain for the entire level, I would like to make interchangable pieces that can be called (either at random or defined) to lengthen the level. I also need this because the player is constantly moving, and if he/she takes too long fighting the boss, you could very well run out of terrain .

My first thought was, once the player reaches a certian point on the terrain "chunk" he/she is on, ent_create places a new one in front, and ent_remove removes the terrain behind you. However, is this the best way?

My focus in this game is to make it rock solid, which means I want to aviod bugs as much as possible, while making a nice-looking, playable game. If this is the best way, so be it. An example is probably not required, but dont let that stop you .

Regards,
Raddaddy


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