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(PS: Damocles is 100% correct though that you will need some plugin support is you wish to have lobby-based multiplayer enabled in 3DGS such as seen in CS or Warcraft since there is no native way for 3DGS to seek out hosted sessions in a lobby fashion .)




Isn't it possible to store a list of the IP addresses(servers) in a database(mySQL), then call upon that list when in a lobby of your main server? Or that's how I thinking of going about it anyways... just need something so the user can choose from what server they'll play on. How'r you going about it for your project?

From Forecast:

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Multiplayer Management (edition: Pro; in development)
New engine functions for opening and closing a session as server or client, and managing and dropping clients.




Would this be the native support were looking for?

Forgive my inexperience; i'm just starting to set the online(database) portion up. While my project works with multiplayer, i've just need to do the interface end of things now.


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