Hey guys, need some help here. I have a fairly big terrain....5,000 by 5,000 pixels. I built it in Photoshop, and added textures and what have ya. Looked pretty nice in Photoshop, but when I took it in Med and put it together, then placed it in Wed and built the level and run it, the texture is all distorted..any ideas? It is not stretching it...but looks like it was stretched....just not sure on what causes this, or how to fix it...any help would be aprreciated, thank you.

Not honestly sure how to explain it....just look distorted...but looks perfect in Photoshop. I have tired using an image that was the exact same size as the area I was texturing, and still get the same look when I run the Level..so not sure what be going on here


3DGS (6.4) Commercial