Most of the textures I have used are 512 X 512 pixels. They are tiled, and the tiling looks fine even in the built Game itself. However the texture itself looks distorted. I tried a texture that was 1,024 X 1,024 as well..as it was able to cover the entire area needed, but even with that I am getting the same results...a blured out (that describes it a lot better) texture when I build it and run it. However in photoshop it looks "perfect". Is one format better then another when it comes to using Med to put the hieght map and texture map together? On the other hand you did teach me some stuff on max sizes and what have you and I really appreciate that.
I have not as yet checked out the shader or wiki forum yet, but am about to do that right now, thanks for the tip in that direction.
One last comment. When I make a smaller world, even as small as 1024 X 1024 I still get the same distorted blured out look ( all my textures are in a power of two ( all but one...but it is not in a power of two for a reason. Even when not using that one, I still get the same result)). Maybe I am saving in a bad format? I have tried bmp and TGA but not sure, to be honest, which is the best to save my textures and height maps in....for WEDs sake. Does this even make a difference? I am still fairly new to WED. Is PCX better? Thanks again.