It is the "whole" terrain. It is worse on the slopes, but it is distorted on the flat ground some as well. It is almost like the textures get streched between the time I export it from Photoshop and build the level and run it. Maybe I am just missing a step along the way. I have been checking out the other forums and the Wiki section, and those may help me out. I have gotten it to be not as distorted just messing around, but still do not know what causes it to look so good in Photoshop, but look like a mess in an actuall working level. Here is another thing I have noticed.

When I export it from photoshop and put the skin on the terrain in MED, It looks "fine" in the view from MED. However when I build it and run it from WED it is all distorted....maybe that will help in pinpointing the problem. Thanks for the TGA info.

I do have another question while we are on the subject of steep hilld or mountians or whatever. How do I stop those particular areas from stretching? Do I just use a "bigger" texture in a power of two, or use the whole Wiki thing you guys are talking about?

Not sure I really understand. Thanks. Oh and also NO I have not scaled it up at all....the terrain. Actually I have tried scalling it down to see if that would help out, but that had no effect on it...well it does when I scale it WAY down, but not just scaling it down by a few hundred pixels. Anyway no I have not scaled the terrain up.

Last edited by Jered; 09/23/06 15:15.

3DGS (6.4) Commercial