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Re: Wasteland Scene
[Re: Damocles]
#90965
09/24/06 21:58
09/24/06 21:58
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Joined: Jan 2003
Posts: 4,305
Damocles
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Joined: Jan 2003
Posts: 4,305
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Here a first person version, I have reduced the size of the grass and Bushes, to fit the "70quants" actor. It does not look as good, as with bigger grass, but fits more the sense of vegetation) Also there is a more restricive LOD. So it should be very fast on a "normal" computer. The moveskript still has some bugs. So I have to adapt for steep surfaces, not to be climable. (I will probably just use invisible Blockers there) Maybe someone finds out, why jumping on the terrain sometime does not work... wl_frame_limiter.zip
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Re: Wasteland Scene
[Re: Damocles]
#90968
09/25/06 00:53
09/25/06 00:53
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Joined: Jan 2003
Posts: 4,305
Damocles
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Joined: Jan 2003
Posts: 4,305
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LOD - Dynamical Framerate Adaption this version here adapts the LOD to your computers speed, the faster you computer is, the better the Grassrendering, I tried to adapt the framerate, so that it does not drop below 25-FPS. The adaption takes a bid, just walk around in the level Please post your FPS Level (mine is around 7 on my Laptop) wl_frame_limiter.zip----
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Re: Wasteland Scene
[Re: ulf]
#90971
09/25/06 06:38
09/25/06 06:38
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Joined: Oct 2003
Posts: 2,628 IL,US
FeiHongJr
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Joined: Oct 2003
Posts: 2,628
IL,US
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I dont think thats the acctual fps...
cant be positive but I think its mainly built from level blocks.. I think even the rocks are blocks... tho could be wrong on that... The only thing I seen that might be models is the vegitation but they could be sprites.
Last edited by FeiHongJr; 09/25/06 07:38.
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