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Re: Wasteland Scene [Re: Damocles] #90952
09/21/06 21:40
09/21/06 21:40
Joined: Jun 2003
Posts: 152
germany
innovater Offline
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innovater  Offline
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Joined: Jun 2003
Posts: 152
germany
ohne FSAA würde es auf jedenfall besser aussehen, ich versuche jetzt meine Graka zu hacken um das abzuschalten.

Re: Wasteland Scene [Re: innovater] #90953
09/21/06 21:48
09/21/06 21:48
Joined: Jan 2003
Posts: 4,305
Damocles Offline OP
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Damocles  Offline OP
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Joined: Jan 2003
Posts: 4,305
Can you upload the demo with the bloom effect?

Re: Wasteland Scene [Re: Damocles] #90954
09/22/06 08:08
09/22/06 08:08
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
wow. I like the shots with bloom. Looks more like a photo. Really cool.


Models, Textures and Games from Dexsoft
Re: Wasteland Scene [Re: Damocles] #90955
09/22/06 09:14
09/22/06 09:14
Joined: Jun 2003
Posts: 152
germany
innovater Offline
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innovater  Offline
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Joined: Jun 2003
Posts: 152
germany
So hier eine demo mit Bloom effekt.

Sorry für die verspätung, hatte einige technische problemme mit meinem pc

WL Demo mit Bloom (stärke 0.8)

WL Demo mit Bloom (stärke 0.6)

ps: macht auch bitte ein paar screens, ist interessant wie das ohne FSAA aussieht

Last edited by innovater; 09/22/06 10:06.
Re: Wasteland Scene [Re: innovater] #90956
09/22/06 09:28
09/22/06 09:28
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
great. It runs very fast with bloom even on my quite old PC here at work. But it also looks a bit blurry.


Models, Textures and Games from Dexsoft
Re: Wasteland Scene [Re: Machinery_Frank] #90957
09/22/06 12:36
09/22/06 12:36
Joined: Jan 2003
Posts: 4,305
Damocles Offline OP
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Damocles  Offline OP
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Joined: Jan 2003
Posts: 4,305
For a bloom effect, i would need to change all Textures, and adapt the brightness,
and thats this common problem with bloom.
The scene gets a bit too bright and looses contrast.

Would be cool to fade the bloom in, whenever the camara nears the sun, and reduce it, when
the camera is facing away.

Anyone ever thoug about a "heat flirring" shader, that makes distant objects look
like unter this typical "heat distorion" ?
That would be nice for the hot desert at daytime.

Re: Wasteland Scene [Re: Damocles] #90958
09/22/06 13:31
09/22/06 13:31
Joined: Dec 2000
Posts: 4,608
mk_1 Offline

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mk_1  Offline

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Joined: Dec 2000
Posts: 4,608
Heat haze
This is only possible with pro or sylex. Maybe I'll dig into it. Nice level, great textures.


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Re: Wasteland Scene [Re: mk_1] #90959
09/22/06 15:51
09/22/06 15:51
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
the thing i like about bloom is that the foliage and plants seem to mesh better with there underlying ground with bloom on, the problem with it though is every scene with bloom seems to appear the same.... i dont know it just looks very typical.

Re: Wasteland Scene [Re: lostclimate] #90960
09/22/06 17:59
09/22/06 17:59
Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
draculaFactory Offline
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draculaFactory  Offline
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Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
i liked the scene, very falloutish; i think the desert is pretty especially at night


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Re: Wasteland Scene [Re: draculaFactory] #90961
09/22/06 18:14
09/22/06 18:14
Joined: Oct 2003
Posts: 2,628
IL,US
FeiHongJr Offline
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FeiHongJr  Offline
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Joined: Oct 2003
Posts: 2,628
IL,US
The scene looks great. The textures all fit very well together. I really like the way you blended the sky into the scene from a distance it really appears that the desert goes on forever. The shadows look even better seeing them in 3d opposed to the pictures.

Just curious did you use cgs subtract? I noticed a few areas where the the blocks didnt seam together very well. Other then that Id say its great work.


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