For a bloom effect, i would need to change all Textures, and adapt the brightness,
and thats this common problem with bloom.
The scene gets a bit too bright and looses contrast.

Would be cool to fade the bloom in, whenever the camara nears the sun, and reduce it, when
the camera is facing away.

Anyone ever thoug about a "heat flirring" shader, that makes distant objects look
like unter this typical "heat distorion" ?
That would be nice for the hot desert at daytime.