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Re: Wasteland Scene
[Re: Damocles]
#90984
09/26/06 09:00
09/26/06 09:00
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Joined: Dec 2003
Posts: 1,220 Just down the road from Raven
BlueBeast
Serious User
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Serious User
Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
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Maybe try using
fps_max = 64 fps_min = 40 time_smooth = 0.66
That would help a lot for slower framerates... just a suggestion is all...
Jason
Gamestudio Pro 6.4 Pentium 4 3.0 GHz 800MHz BUS AtiRadeon 9800 pro 256Mb 21" Monitor 1 Gig DDR RAM 36 Gig RAPTOR SATA+ 120 Gig SATA SB Audigy 2 w/ 450 watt Logitech Z680 5.1 www.nordicepitaph.com
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Re: Wasteland Scene
[Re: BlueBeast]
#90985
09/26/06 11:01
09/26/06 11:01
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Joined: Jan 2003
Posts: 4,305
Damocles
OP
Expert
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OP
Expert
Joined: Jan 2003
Posts: 4,305
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I will try out the time smoothing, but it also generates some lags in the movement then.... Here a shot with a human model. 
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Re: Wasteland Scene
[Re: Damocles]
#90986
09/26/06 18:58
09/26/06 18:58
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile

3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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Sieht echt gut aus!! Aber den Skin vom Human finde ich zumatschig... Sonst ok
cYa Angel
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Re: Wasteland Scene
[Re: TheExpert]
#90989
09/27/06 09:09
09/27/06 09:09
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Joined: Jan 2003
Posts: 4,305
Damocles
OP
Expert
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OP
Expert
Joined: Jan 2003
Posts: 4,305
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I need to seperate the trees anyway from its leaves anyway, to have them cast shadow. The shadow renderers sunbeams would otherwise create strange flat polys on the ground, as the "leaves" are on a transparent polygon. The tested bloomshader unfortunatly smoothes out the scene too much, so it looks too blurry. The guy is not really finished, it was originaly designed for a top-topn perspective. (the face texture is actually from Mel Gibson  )
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