I need to seperate the trees anyway from its leaves anyway, to have them
cast shadow. The shadow renderers sunbeams would otherwise create strange
flat polys on the ground, as the "leaves" are on a transparent polygon.
The tested bloomshader unfortunatly smoothes out the scene too much,
so it looks too blurry.
The guy is not really finished, it was originaly designed for a top-topn perspective.
(the face texture is actually from Mel Gibson

)