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Now some people here implement shaders at any cost, if the frame-rate drop they either state hilarious minimum requirements for the game, or reduce the content in the game-world (models, Blocks) to increase the frame-rate it. Why not kick out the shader in this case?
Why not offer both? The user could decide whether to switch them on and off. At first most users switch everything on, play the game and when it tends to be slow they switch certain things off. So it seems that graphics are important at the beginning of game-play and less important when you got into the game.
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