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Yes Bloom if not optimised can kills FPS on some engines. Some blooms do not require pixel shaders like in Blitz3D (DX7 engine) demos. I think you could have a faster bloom if you would use BLitz3D trick.
You're right, there are a lot of great tricks to get bloom without pixelshaders... A6 just isn't well set up to do a lot of them without additional render code in a DLL.... 
And this is why I'm writing my own renderer now .
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